About Me

Santa Cruz, California
I'm a 21 year old student and artist who makes games and other art. This is my portfolio.

Sunday, September 27, 2009


I'm gonna just be lazy and copy my announcement from the EGP Site.

I was inspired by this month’s theme[Failure] to create this game, ReEntry:


You play a damaged spaceship attempting to survive re-entering a planet’s atmosphere.

It doesn’t end well…

This game is intentionally visually and aurally overwhelming. I was attempting to simulate the chaos and massive amounts of energy that would be involved in this sort of situation. By creating a sense fear, frustration, and futility in the player, I hope to open their eyes to the sheer amounts of energy and power embedded in the physical world, and the difficulties that actual space travelers have to overcome.

Also, there are lots of quickly and brightly flashing images in this game, if you have sensitive eyes or are epileptic, I would avoid it.

Tuesday, August 18, 2009

TIGSource Adult/Educational Games Competition

TIGSource held another games competition over the summer and this summer's theme was Adult/Educational games.

Check out the gallery of all the games here:

I developed A Sexual Safari0 on my own.

I also collaborated with the guys from Gang Garrison to create Super Cock Blockers.

I'm hesitant to post screenshots because both these games are intended for adult consumtion only. But if you are in fact, an adult, I would check them out because they are both quite amusing.

Edit: Quick Followup.

Super Cock Blockers came in 4th place and A Sexual Safari came in 11th. There were 28 entries. The full results can be found here: Adult/Educational Compo Results

Saturday, June 27, 2009

More WIPs that may never be completed

First off, there is this dude, who may or may not star in a completed game of his own.

I also recently re-discovered Snail Simulator 5000, a game I started ages ago, but never really finished. It's sorta worth a play through, and may get a laugh out of you, but it certainly isn't complete and likely never will be. You can play it here: http://www.yoyogames.com/games/show/31018

Tradional Arts

I've been hard at work getting a Art degree at UCSC, in the process I'm learning to work with all sorts of traditional media, and here is some of what I've come up with.

Oil on Canvas
Lonely Night
Oil on Canvas Board

Charcoal Mario 2
Mixed Media on Paper

Oil on Canvas
Mixed Media on Paper
Spray Paint and India Ink on Paper

Saturday, March 21, 2009

Something I made

This wasn't created for any real purpose. I was just messing around at this happened:

My latest failed creation

I had hoped to enter a game in the latest TIGSource competition, the Cockpit Competition, and I actually got off to a pretty good start. You can view my devthread here.

Sadly, due to time constraints and continued issues with Gamemaker, I don't think this game will
 be completed by the competition deadline (or possibly ever), but I did put together an amusing animation that I thought I'd share.

Gang Garrison v2.0

I'm gonna be a bit lazy with this one and just post the press release I wrote when we released this.

Originally conceived for the 2008 TIGSource.com 'Bootleg Demake' competition, Gang Garrison 2.0 is a free multiplayer 'demake' of Valve's Team Fortress 2 by mrfredman, MedO, and Synnah. With all 9 classes, many different TF2-inspired environments, and fast-paced, team-based, multiplayer gameplay represented, GG2.0 is the premier TF2 tribute/parody/alternative.

Gang Garrison 2 presents the player with 9 unique classes to use in frenetic, cooperative multiplayer action in a stylish and unique 8-bit style. Battle with your friends or others you encounter online through a whole range of vibrant maps; TF2 maps reimagined in 2D as well as a multitude of maps in all sorts of different looks and settings, all of which have been dreamed up and constructed by members of our community. We've made a huge effort to provide simple, bugfree custom map support, so that anyone with a paint application can put together a map and test it themselves with our Garrison Builder utility. We also gladly encourage Gang Garrison modifications; many successful mods have been incorporated into the game as new features.

During the first development cycle and the judging of the Bootleg Demake contest, interest in the game began to grow, and as the game's fanbase grew, we became flooded with complaints that we weren't adding new features fast enough and things began to get a bit out of hand. We woke up one morning to find that someone had decompiled the game and was modifying it and releasing new versions without our knowledge and permission. We concluded that the best course of action was to release the game as Open Source so that those interested could step forward without consequence and aid us in development. Since then we've moved to our own site, acquired some incredibly talented and devoted new developers who have worked hard over the past few months to turn our original bootleg demake prototype into the polished, balanced, and bugfree game that it is today.

Changes from Gang Garrison 1.0 to 2.0 include:

- 9 Fully Functional, Unique, and Balanced Classes with Improved Sprites
- Unique Taunts
- New Music
- New Menus
- New HUD
- New Options
- New Explosions and Effects
- Tons of New Maps
- Custom Map Support and a Level Editing Utility
- Kill Notifications
- In-game Communication
- Team Autobalancer
- Spectator Mode

While this game has come a long way, it is still a work in progress. Many impressive new features are currently being planned and developed, like new gametypes and alternate weapons. Because this game continues to grow only because of the devotion and hard work of our community, we invite you to come and participate in the future of this game. We are always looking for talented people to join the forum, contribute art, content, ideas, and modifications, and maybe even help us behind the scenes on new official versions. We hope you'll stop by and have a look at our game; it is the imagination and spirit of our players that makes it so fun.

The Light Faucet

I created this electronic sculpture with a partner for an electronic art class. I made two other electronic sculptures as well, but they didn't turn out anywhere as cool as this one.


I've had an internship at Santa Cruz based game company Chronic Logic since last summer. I've contributed a variety of art assets to a few of their games, but my biggest project to date has been my work for Zatikon.
Zatikon is a turn based multiplayer tactics game that they've been working on for a while now. Over the past few months, I've contributed a number of original sprites to the game, as well countless revisions, variations, and cleanups on sprites created by previous art interns and contributers.

These are the completely original sprites I've created for the game:

Musket Loads

Musket Loads is a game I made on a whim during my winter vacation. Its very short and very silly, but I hope you'll give it a try, it certainly makes me laugh every time I play. 
So as not to taint the user experience, I'm not gonna tell you where I got my idea from, but just so were all clear going into this, I'm not claiming this as an original idea, its more of a tribute.

You can play it here or here.

I hope you'll give it a try.

Player 1  -  A and Q
Player 2  -  L and P
Both players  -  Space

All art and programming/gamemakering - mrfredman
Music - Synnah

Sunday, December 21, 2008

Gang Garrison

Its way past time I updated this. So its time to get started, I hope by the time anyone reads this I will have totally redone the layout as well.

For the TIGSource Bootleg Demakes Competition in August, I teamed up with fellow TIGSourcers MedO and Synnah to create Gang Garrison II, a TF2 demake. We came iu second place and came away with a very loyal community devoted to Gang Garrison. 

If your interested in the version we released for the compo you can find it here:

But its come a long way since then. 

There was so much user interest in continuing development on the game that we released it as open source so that anyone interested could help us develop the game. Since then we have put together a devoted development team and they have worked hard to complete Gang Garrison and make it into the fully polished feature-intense game we always dreamed of. 

Check out our website http://ganggarrison.com where you can download the latest version and see where the game is at now!

Monday, May 19, 2008

(Possibly Incomplete) Isometric Buildings

I've been working on this all weekend, but I've simply run out of time. It needs some more detail, but who knows when I'll actually get around to it.

Sunday, March 30, 2008

Current Projects

Right now I'm working on two projects.

The first one is a small interactive art project called Snail Simulator 5000 starring this guy:

I hope to have it completed within the next two weeks, so keep your eyes peeled!

My other project is a bit more long term, it's a side scrolling adventure starring this guy:

This one is gonna be a lot bigger and longer, I'm hoping to have it done by summer vacation, but we'll see how things go.

Check back for updates!



Bacteriophage was a game made with Game Maker 7 for one of my classes at UCSC. It was an awesome class called Foundations of Game Design. It's the teaser course for the game design major, and consequently it was massive, about 300 students in a giant lecture hall learning the basics of game design and video game history. The big project for the class was to design a game with a partner. I had a partner, but he was useless, so I did the entire game myself, with some help on artwork and music from friends.

All of the 150 or so games that were turned in at the end of the quarter were entered in a class-wide competition. The games were judged by the owners of three Santa Cruz based game companies, and competing for a Nintendo DS and other video game prizes.

Bacteriophage was picked as one of 7 finalists to be demoed for the whole class and entered in the final competition. In the end it wound up tied for 3rd place, which isn't half bad for a solo game project competing against more than a hundred other games.

Overall Bacteriophage isn't a complete project yet, it still has a few bugs that need fixing, and it lacks two or three layers of polish that it would need to compete in the real world. At some point in the near future, I'll sit down for a while, complete it and re-release it, but for now I've been distracted by newer projects and its been put on the back burner.

I'm working on getting a direct download link, but for now check out my yoyogames site (above) where you can play online or download it (which is the option I recommended).


Pixel Art

Another thing I've been working on is pixel art. I've found that its a medium that I really enjoy working in, and its also very useful when it comes to making games.

I've been doing a lot of experimenting and messing around just to practice and see what I can create. All of them were created with a 16x16 or 32x32 bitmap and then blown up.

Here are some of my favorites:

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